
That’s right, House of the Lost is going multi platform very soon!
We’ve been hard at work over the last few weeks porting House of the Lost to this year’s Kindle Fire tablets as well as the new Nook HD and HD+. During this process we were able to make some significant performance improvements to the game and add a couple more levels for good measure. All of these enhancements will be present in version 1.0.2 which is launching for Kindle Fire and Nook HD on December 13th!
But don’t worry, if you’re an iPad owner you’re going to get the updates as well. We’ve submitted the 1.0.2 update for iPad to the App store and will let you know as soon as it’s been released. We’ve also been working on an iPhone version of House of the Lost titled, House of the Lost Mini. This version runs like smooth, smooth butter on the iPhone 5, but performance on the iPhone 4 leaves a little to be desired. So we’re going to continue cranking on that throughout the holidays and will hopefully be able to launch it to you in January!
What is this House of the Lost of which you speak?
In case you aren’t familiar with House of the Lost let me take a few minutes to ‘splain it to you. House of the Lost is an action/adventure roguelike, which means it’s built on the principal of player advancement through high difficulty and randomization. You see, each time you play House of the Lost the levels that you will face and the enemies, loot, and items in each room will be randomly selected. This keeps the gameplay fresh through repeated play-throughs, which is a good thing, because when you die in House of the Lost you have to start from the beginning.

This is a return to the old-school style of gaming. Unlike most current games, you don’t get to finish House of the Lost just by showing up, you’ve got to earn it, and so far no-one has. That’s right, after more than a month on the app store no-one, who has Game Center at least, has been able to complete House of the Lost, but some people seem to be getting pretty close!

One aspect that helps you in your quest is that in each play through you get the chance to create new weapons by combining items at the game’s workbenches. Any weapon that you create will then have a chance to be randomly dropped by the enemies in the game, which can give you a huge leg-up in later play throughs. It’s this weapon progression, coupled with the fact that your skills will improve as you play, that makes completing the game possible, but never easy.

We understand that a game like House of the Lost isn’t for everyone, but it is definitely the kind of game that we wanted to play, and to make. So I hope that you’ll try it out, either on the iPad, or very soon with a Kindle or Nook HD, and let me know what you think.
One more bit of news. We here at F5 Games are very excited about the upcoming Ouya console. The idea of app store like accessibility to the TV for our games is really amazing and we’re hopeful that it will be a big success. The good people at Ouya have recently started a contest on Twitter where developers can tweet about what games they want to bring to the Ouya, and the most interesting, and retweeted, entries will get an Ouya dev console early and have the chance to release their games when the console launches this spring!
The game idea that we’ve pitched is an online multiplayer shooter that is similar to House of the Lost, called The Hunted! We really want to bring the Hunted, and House of the Lost, to the Ouya at launch and you can help make that happen simply be retweeting this tweet, so get to it! 
So there you have it. House of the Lost is going multi-platform, we’ve got a new game in the pipeline, and we can’t wait to see what next year brings (hopefully it’s an Ouya dev-box). I hope you’ll check out House of the Lost, and in case I don’t talk to you before the end of the year, I especially want to wish you a Merry Christmas.
Happy Gaming,
Brandon
Download House of the Lost on iPad for Free!