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	<title>Comments for F5 Games blog</title>
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	<link>http://f5games.com</link>
	<description>F5 Games is here to Rock Your Face Off!</description>
	<lastBuildDate>Thu, 22 Dec 2011 03:43:27 +0000</lastBuildDate>
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		<title>Comment on Does the iPhone 4S Signal the End of the Indie? by Oliver</title>
		<link>http://f5games.com/2011/11/does-the-iphone-4s-signal-the-end-of-the-indie/#comment-329</link>
		<dc:creator>Oliver</dc:creator>
		<pubDate>Thu, 22 Dec 2011 03:43:27 +0000</pubDate>
		<guid isPermaLink="false">http://f5games.com/?p=444#comment-329</guid>
		<description>&lt;i&gt;Great post! I think that another main difference for the indie dev now is reach. It was hard to get your game on a 5 &amp;1/4 disk and into stores across town, let alone across the country/world, and we can do that now by a simple upload, putting the game in front of people in a trusted (virtual) store front.&lt;/i&gt;
+1</description>
		<content:encoded><![CDATA[<p><i>Great post! I think that another main difference for the indie dev now is reach. It was hard to get your game on a 5 &#038;1/4 disk and into stores across town, let alone across the country/world, and we can do that now by a simple upload, putting the game in front of people in a trusted (virtual) store front.</i><br />
+1</p>
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		<title>Comment on Does the iPhone 4S Signal the End of the Indie? by 2gofast</title>
		<link>http://f5games.com/2011/11/does-the-iphone-4s-signal-the-end-of-the-indie/#comment-221</link>
		<dc:creator>2gofast</dc:creator>
		<pubDate>Wed, 16 Nov 2011 13:38:01 +0000</pubDate>
		<guid isPermaLink="false">http://f5games.com/?p=444#comment-221</guid>
		<description>Fantastic read, and from someone who does not get to keep as up to date on current advances as I would like, thanks for the insight.</description>
		<content:encoded><![CDATA[<p>Fantastic read, and from someone who does not get to keep as up to date on current advances as I would like, thanks for the insight.</p>
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		<title>Comment on Does the iPhone 4S Signal the End of the Indie? by cpollet</title>
		<link>http://f5games.com/2011/11/does-the-iphone-4s-signal-the-end-of-the-indie/#comment-218</link>
		<dc:creator>cpollet</dc:creator>
		<pubDate>Mon, 14 Nov 2011 16:00:34 +0000</pubDate>
		<guid isPermaLink="false">http://f5games.com/?p=444#comment-218</guid>
		<description>Great post! I think that another main difference for the indie dev now is reach. It was hard to get your game on a 5 &amp;1/4 disk and into stores across town, let alone across the country/world, and we can do that now by a simple upload, putting the game in front of people in a trusted (virtual) store front.</description>
		<content:encoded><![CDATA[<p>Great post! I think that another main difference for the indie dev now is reach. It was hard to get your game on a 5 &#038;1/4 disk and into stores across town, let alone across the country/world, and we can do that now by a simple upload, putting the game in front of people in a trusted (virtual) store front.</p>
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		<title>Comment on IncrediBlox by IncrediBlox Review &#124; Free Iphone Store &#124; Free Iphone Apps</title>
		<link>http://f5games.com/incrediblox/#comment-217</link>
		<dc:creator>IncrediBlox Review &#124; Free Iphone Store &#124; Free Iphone Apps</dc:creator>
		<pubDate>Fri, 11 Nov 2011 09:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://f5games.com/#comment-217</guid>
		<description>[...] &#160; Developer: F5 Games [...]</description>
		<content:encoded><![CDATA[<p>[...] &nbsp; Developer: F5 Games [...]</p>
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		<title>Comment on IncrediBlox by IncrediBlox Review &#187; 148Apps &#187; iPhone and iPod Touch Application Reviews and News</title>
		<link>http://f5games.com/incrediblox/#comment-213</link>
		<dc:creator>IncrediBlox Review &#187; 148Apps &#187; iPhone and iPod Touch Application Reviews and News</dc:creator>
		<pubDate>Wed, 09 Nov 2011 15:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://f5games.com/#comment-213</guid>
		<description>[...] A fairly predictable block matching game with some unique visual flair.      148Apps Network Post Developer: F5 Games [...]</description>
		<content:encoded><![CDATA[<p>[...] A fairly predictable block matching game with some unique visual flair.      148Apps Network Post Developer: F5 Games [...]</p>
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		<title>Comment on Prototyping Weekend 2 &#8211; F5 RPG by rekz</title>
		<link>http://f5games.com/2011/04/prototyping-weekend-f5-rpg/#comment-201</link>
		<dc:creator>rekz</dc:creator>
		<pubDate>Mon, 24 Oct 2011 07:58:17 +0000</pubDate>
		<guid isPermaLink="false">http://f5games.com/?p=282#comment-201</guid>
		<description>That projector setup looks pretty fun, actually.

Also it&#039;d be nice to have the &#039;game table&#039; option on your final app -- for the GM to re-arrange stuff.

(I know, I &#039;assumed&#039; the GM might show up -- but you are talking about RPG&#039;s, right?  Most have GM&#039;s.)

THANKS!  Keep it up!

rekzkarz.com</description>
		<content:encoded><![CDATA[<p>That projector setup looks pretty fun, actually.</p>
<p>Also it&#8217;d be nice to have the &#8216;game table&#8217; option on your final app &#8212; for the GM to re-arrange stuff.</p>
<p>(I know, I &#8216;assumed&#8217; the GM might show up &#8212; but you are talking about RPG&#8217;s, right?  Most have GM&#8217;s.)</p>
<p>THANKS!  Keep it up!</p>
<p>rekzkarz.com</p>
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		<title>Comment on Pocket Heroes &#8211; August Development Update by rekz</title>
		<link>http://f5games.com/2011/08/pocket-heroes-august-development-update/#comment-200</link>
		<dc:creator>rekz</dc:creator>
		<pubDate>Mon, 24 Oct 2011 07:54:27 +0000</pubDate>
		<guid isPermaLink="false">http://f5games.com/?p=408#comment-200</guid>
		<description>Thanks for showing the &#039;inner workings&#039;.  Very helpful!

In most of the games I&#039;ve played on iPhone, one big complaint I&#039;ve got is not knowing (either not seeing, not remembering, etc) what just happened?!??!  

I hope you have some &#039;game log&#039; functionality so players can say &quot;hey, what just happened?&quot; and look back &amp; see.

If the log says &quot;something cast a spell&quot; or &quot;warlock cast withering grasp on Shmegegie&quot; it&#039;s far better than nothing!

Actually, there&#039;s an iPhone card game that&#039;s a lot of fun called Orions 2, and this game has a log, however -- it only shows the last 4 things that happened and won&#039;t scroll backwards!!  But this game can have 20 things happen quickly on a turn, and the log doesn&#039;t show a bunch of things you might like to know (mostly who did what to whom).

In a &#039;real strategy game&#039;, knowing why something happened can really be helpful in developing a strategy, which is why I encourage you to have a log and let people page back thru it -- or even dump the file off &amp; go thru it, tweet it, post it to FB, etc.

I&#039;m more interested in your game the more I read about it.

rekzkarz.com</description>
		<content:encoded><![CDATA[<p>Thanks for showing the &#8216;inner workings&#8217;.  Very helpful!</p>
<p>In most of the games I&#8217;ve played on iPhone, one big complaint I&#8217;ve got is not knowing (either not seeing, not remembering, etc) what just happened?!??!  </p>
<p>I hope you have some &#8216;game log&#8217; functionality so players can say &#8220;hey, what just happened?&#8221; and look back &amp; see.</p>
<p>If the log says &#8220;something cast a spell&#8221; or &#8220;warlock cast withering grasp on Shmegegie&#8221; it&#8217;s far better than nothing!</p>
<p>Actually, there&#8217;s an iPhone card game that&#8217;s a lot of fun called Orions 2, and this game has a log, however &#8212; it only shows the last 4 things that happened and won&#8217;t scroll backwards!!  But this game can have 20 things happen quickly on a turn, and the log doesn&#8217;t show a bunch of things you might like to know (mostly who did what to whom).</p>
<p>In a &#8216;real strategy game&#8217;, knowing why something happened can really be helpful in developing a strategy, which is why I encourage you to have a log and let people page back thru it &#8212; or even dump the file off &amp; go thru it, tweet it, post it to FB, etc.</p>
<p>I&#8217;m more interested in your game the more I read about it.</p>
<p>rekzkarz.com</p>
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		<title>Comment on Steve Jobs &#8211; Stay Hungry, Stay Foolish by The Significance of the iPhone 5 (Make that 4S) Announcement &#124; The Mobilists</title>
		<link>http://f5games.com/2011/10/steve-jobs-stay-hungry-stay-foolish/#comment-187</link>
		<dc:creator>The Significance of the iPhone 5 (Make that 4S) Announcement &#124; The Mobilists</dc:creator>
		<pubDate>Fri, 07 Oct 2011 22:38:35 +0000</pubDate>
		<guid isPermaLink="false">http://f5games.com/?p=423#comment-187</guid>
		<description>[...] Pollet, who does a lot of work with mobile apps both consumer and business, wrote a nice concise tribute to Jobs on his blog. I think he did a nice job of capturing the essence of the way Steve Jobs approached the [...]</description>
		<content:encoded><![CDATA[<p>[...] Pollet, who does a lot of work with mobile apps both consumer and business, wrote a nice concise tribute to Jobs on his blog. I think he did a nice job of capturing the essence of the way Steve Jobs approached the [...]</p>
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		<title>Comment on Pocket Heroes Update &#8211; Alpha Gameplay Video by Justin Rowe</title>
		<link>http://f5games.com/2011/07/pocket-heroes-update-alpha-gameplay-video/#comment-168</link>
		<dc:creator>Justin Rowe</dc:creator>
		<pubDate>Sun, 04 Sep 2011 20:11:53 +0000</pubDate>
		<guid isPermaLink="false">http://f5games.com/?p=377#comment-168</guid>
		<description>Hope to see Pocket Heroes on the App Store soon! Can&#039;t wait to review it.</description>
		<content:encoded><![CDATA[<p>Hope to see Pocket Heroes on the App Store soon! Can&#8217;t wait to review it.</p>
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		<title>Comment on Pocket Heroes &#8211; August Development Update by Readmore</title>
		<link>http://f5games.com/2011/08/pocket-heroes-august-development-update/#comment-154</link>
		<dc:creator>Readmore</dc:creator>
		<pubDate>Wed, 31 Aug 2011 04:04:15 +0000</pubDate>
		<guid isPermaLink="false">http://f5games.com/?p=408#comment-154</guid>
		<description>Those are great ideas! 

Bosses, and other enemies, will have secondary resources but they won&#039;t be as in-depth as the player characters. We need some kind of mechanic to keep them from constantly casting their strongest spells or using their most advanced abilities on every turn. 
I hadn&#039;t thought of tracking sanity on characters but I have been playing with the idea of courage as a stat. My thoughts are that courage could build for enemies when they are in groups but then as their friends are defeated their courage would decrease and they may run from the battle. This could give the AI more dynamic abilities and also allow any enemies that you let flee venture out to find new monsters and then bring them back to ambush you.  I&#039;ll have to play with that more and see how it works out in practice.</description>
		<content:encoded><![CDATA[<p>Those are great ideas! </p>
<p>Bosses, and other enemies, will have secondary resources but they won&#8217;t be as in-depth as the player characters. We need some kind of mechanic to keep them from constantly casting their strongest spells or using their most advanced abilities on every turn.<br />
I hadn&#8217;t thought of tracking sanity on characters but I have been playing with the idea of courage as a stat. My thoughts are that courage could build for enemies when they are in groups but then as their friends are defeated their courage would decrease and they may run from the battle. This could give the AI more dynamic abilities and also allow any enemies that you let flee venture out to find new monsters and then bring them back to ambush you.  I&#8217;ll have to play with that more and see how it works out in practice.</p>
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