Hey everyone, it’s been a few weeks since our last update so I wanted to take some time and let you know where we’re at with Pocket Heroes. The Bad News The reason we’ve been slow with updates is because the work on Pocket Heroes has been going around the clock. We’re definitely in ‘crunch-mode’, [...]
Things are moving along here at F5 as we’re working to hit our Spring launch window for Pocket Heroes. One of the things we’ve done lately is commission a very talented local artist to create some promo art for the game that shows off our character classes. I think he’s really knocked it out of [...]
This week the Game Developer’s Conference took place in San Francisco and we put together a gameplay trailer to show to the press. Now that all the meetings are over I’d love to show it to all of you and get your feedback. Check it out below. I’m proud to announce that we are partnering [...]
February 27, 2012 – 11:52 pm
Hey everyone, it’s time for another monthly dev update! Spiders and Rats Don’t Mix We just finished a new build of Pocket Heroes and I wanted take a minute to tell you what’s new. The first thing is that we’ve built in a new level and have added in our first 4 character classes. This [...]
January 22, 2012 – 6:06 am
Happy New Year everyone! It’s been too long since we shared any info on the blog so I wanted to take a minute and let you know how development is proceeding on Pocket Heroes. We’ve been hard at work on the game. There is a ton to do, but I really feel like we’re starting [...]
August 27, 2011 – 7:31 pm
It’s that time again! Time to shine some light on the progress we’ve made with Pocket Heroes since the last gameplay video. I know we’ve been a little more quiet lately but don’t take that to mean we haven’t been working. There has been a lot of progress made on the game, it just hasn’t [...]
After demoing Pocket Heroes at E3 we received a lot of great feedback and interest, which helped us to realize that we were on the right track. While we’ve been brainstorming the concept of Pocket Heroes for the last year we are really still building the underlying technology framework that makes the game possible. All [...]