Hey everyone, it’s been a few weeks since our last update so I wanted to take some time and let you know where we’re at with Pocket Heroes. The Bad News The reason we’ve been slow with updates is because the work on Pocket Heroes has been going around the clock. We’re definitely in ‘crunch-mode’, [...]
Things are moving along here at F5 as we’re working to hit our Spring launch window for Pocket Heroes. One of the things we’ve done lately is commission a very talented local artist to create some promo art for the game that shows off our character classes. I think he’s really knocked it out of [...]
This week the Game Developer’s Conference took place in San Francisco and we put together a gameplay trailer to show to the press. Now that all the meetings are over I’d love to show it to all of you and get your feedback. Check it out below. I’m proud to announce that we are partnering [...]
November 22, 2011 – 8:11 pm
We are happy to announce that our latest Puzzle game, IncrediBlox, is now available for Android Smartphones and Tablets! We have had a lot of requests to bring IncrediBlox to Android and we’re very happy to make it available to all the Android Gamers out there! IncrediBlox is a falling blocks puzzle game that challenges [...]
November 14, 2011 – 9:08 am
Recently I’ve seen some talk among indie developers that the ‘end is near’ for small developers being able to making a living off mobile games. I think there are various reasons people may believe this to be true but one of the most recent ideas was summed up in an article on Pocket Gamer a [...]
We’re happy to announce that IncrediBlox Free is now available in the App Store, just in time for the 4th of July Holiday! IncrediBlox Free has all the great gameplay, awesome artwork, and fun music as the paid version of IncrediBlox; you just don’t have to pay for it! So point your iPhone, iPod Touch, [...]
It has been a crazy couple weeks! I know that I promised to provide daily recaps of our E3 experience but there was not nearly enough time for that. Cody and I made such a whirlwind trip to LA for E3 that we hardly slept, let alone had time to blog. I’m definitely not complaining [...]
Well, things have been pretty quiet here on the blog over the last few weeks, but I assure you it’s been for a good reason; we’ve been working our tails off! Cody and I, along with Kat, John, and Josh, have been working feverishly over the last few weeks to not only prepare our role-playing [...]
Today Firemint, the company behind Flight Control and the Real Racing series, announced that they are adding a video-out mode to their latest game Real Racing 2 HD. Unlike the standard video mirroring that the iPad 2 supports this mode will allow for full 1080p output at a 16:9 ratio so that the game can [...]
February 28, 2011 – 11:22 pm
Welcome to Part 2 of my ‘future of mobile gaming’ series. Last week I laid out my argument for mobile phone gaming as the future of all mobile gaming, and hinted that in part 2 I was going to also tackle the home console market. If you didn’t read the first part you may want [...]