January 22, 2012 – 6:06 am
Happy New Year everyone! It’s been too long since we shared any info on the blog so I wanted to take a minute and let you know how development is proceeding on Pocket Heroes. We’ve been hard at work on the game. There is a ton to do, but I really feel like we’re starting [...]
November 14, 2011 – 9:08 am
Recently I’ve seen some talk among indie developers that the ‘end is near’ for small developers being able to making a living off mobile games. I think there are various reasons people may believe this to be true but one of the most recent ideas was summed up in an article on Pocket Gamer a [...]
October 12, 2011 – 9:16 pm
Today marks the release of iOS 5 and it’s more than 200 new features, but if you’re a game designer there should be one of them that excites you more than any other, AirPlay. AirPlay is Apple’s new connection between an iPad 2 or iPhone 4s and an Apple TV. With it you can stream [...]
August 27, 2011 – 7:31 pm
It’s that time again! Time to shine some light on the progress we’ve made with Pocket Heroes since the last gameplay video. I know we’ve been a little more quiet lately but don’t take that to mean we haven’t been working. There has been a lot of progress made on the game, it just hasn’t [...]
After demoing Pocket Heroes at E3 we received a lot of great feedback and interest, which helped us to realize that we were on the right track. While we’ve been brainstorming the concept of Pocket Heroes for the last year we are really still building the underlying technology framework that makes the game possible. All [...]
A couple months ago I posted about a weekend spent prototyping our upcoming RPG game. At that point all I was really focused on was building the initial technology platform that would power our RPG and all of that is coming along really well. Even more important than the technology, however, is the actual gameplay [...]
Lately I’ve been trying to absorb as much game design information as possible. My latest game project is one of those ‘pure fun’ concepts that has to have a killer game design to have any chance at success, so I’m pulling in all the advice and tips I can get my hands on. Thankfully I’ve [...]
January 27, 2011 – 6:17 am
This last weekend I decided to take a short break from our upcoming puzzle game to have a prototyping weekend and work on a new project. I mentioned in a previous post that we’re working on an RPG game for later this year and I felt it was time to start building out a prototype [...]
January 19, 2011 – 4:35 am
This is a post that has been rattling around in my head for the last week or so. Recently I ran across an article on Significant Bits that dissected the level design of Super Mario Bros 3 to show how Nintendo was able to convey so much instruction to the player without ever making it [...]