F5 Games blog



Pocket Heroes – January Dev Update

Happy New Year everyone! It’s been too long since we shared any info on the blog so I wanted to take a minute and let you know how development is proceeding on Pocket Heroes. We’ve been hard at work on the game. There is a ton to do, but I really feel like we’re starting [...]

Pocket Heroes – August Development Update

It’s that time again! Time to shine some light on the progress we’ve made with Pocket Heroes since the last gameplay video. I know we’ve been a little more quiet lately but don’t take that to mean we haven’t been working. There has been a lot of progress made on the game, it just hasn’t [...]

Pocket Heroes Update – Alpha Gameplay Video

After demoing Pocket Heroes at E3 we received a lot of great feedback and interest, which helped us to realize that we were on the right track. While we’ve been brainstorming the concept of Pocket Heroes for the last year we are really still building the underlying technology framework that makes the game possible. All [...]

Prototyping Weekend 2 – F5 RPG

A couple months ago I posted about a weekend spent prototyping our upcoming RPG game. At that point all I was really focused on was building the initial technology platform that would power our RPG and all of that is coming along really well. Even more important than the technology, however, is the actual gameplay [...]

Prototyping Weekend – RPG Test

This last weekend I decided to take a short break from our upcoming puzzle game to have a prototyping weekend and work on a new project. I mentioned in a previous post that we’re working on an RPG game for later this year and I felt it was time to start building out a prototype [...]

Potty Training and Game Design

This is a post that has been rattling around in my head for the last week or so. Recently I ran across an article on Significant Bits that dissected the level design of Super Mario Bros 3 to show how Nintendo was able to convey so much instruction to the player without ever making it [...]

Looking ahead to 2011 – The Year of F5 Games!

Merry Christmas everyone! I’m back from Christmas vacation and trying to get back into a game making groove so I thought it might be a good time to take a look at our plans for next year and let you all know where we’re headed. A Look Back First off, let’s take a quick look [...]

IndyNight Dev Diary 2

Welcome back to the Independence Night Developer Diary Series. This is number 2 in a series of… well probably just 2 actually. If you missed the first installment you can check it out here., it’s cool I’ll wait…. Okay, now that we’re all caught up I’ll cover the rest of the topics that I eluded [...]

IndyNight Dev Diary 1

My initial plan with the IndyNight Dev Diaries was to share some interesting events from development while we waited for IndyNight to hit the app store. However, since the game was approved so quickly I didn’t have the time to chew through my topics before the flurry of launch activity. Now that I’ve found a [...]