After demoing Pocket Heroes at E3 we received a lot of great feedback and interest, which helped us to realize that we were on the right track. While we’ve been brainstorming the concept of Pocket Heroes for the last year we are really still building the underlying technology framework that makes the game possible. All [...]
We’re happy to announce that IncrediBlox Free is now available in the App Store, just in time for the 4th of July Holiday! IncrediBlox Free has all the great gameplay, awesome artwork, and fun music as the paid version of IncrediBlox; you just don’t have to pay for it! So point your iPhone, iPod Touch, [...]
It has been a crazy couple weeks! I know that I promised to provide daily recaps of our E3 experience but there was not nearly enough time for that. Cody and I made such a whirlwind trip to LA for E3 that we hardly slept, let alone had time to blog. I’m definitely not complaining [...]
It’s finally time! In about 6 hours Cody and I will be flying out to LA for E3 2011. We’ll be there to spread the word about IncrediBlox and demo our upcoming RPG to some very awesome gaming blogs so hopefully you’ll be reading about us online very soon. We’ve had a lot of help [...]
Well, things have been pretty quiet here on the blog over the last few weeks, but I assure you it’s been for a good reason; we’ve been working our tails off! Cody and I, along with Kat, John, and Josh, have been working feverishly over the last few weeks to not only prepare our role-playing [...]
A couple months ago I posted about a weekend spent prototyping our upcoming RPG game. At that point all I was really focused on was building the initial technology platform that would power our RPG and all of that is coming along really well. Even more important than the technology, however, is the actual gameplay [...]
Gizmodo has posted a great interview with Mark Rein and Tim Sweeny from Epic Games about the future of the Unreal Engine on mobile devices. It’s full of great info, especially the part where they say that in the next few years we’ll have an iPad that is as powerful as an Xbxo 360 The [...]
Lately I’ve been trying to absorb as much game design information as possible. My latest game project is one of those ‘pure fun’ concepts that has to have a killer game design to have any chance at success, so I’m pulling in all the advice and tips I can get my hands on. Thankfully I’ve [...]
Today Firemint, the company behind Flight Control and the Real Racing series, announced that they are adding a video-out mode to their latest game Real Racing 2 HD. Unlike the standard video mirroring that the iPad 2 supports this mode will allow for full 1080p output at a 16:9 ratio so that the game can [...]
February 28, 2011 – 11:22 pm
Welcome to Part 2 of my ‘future of mobile gaming’ series. Last week I laid out my argument for mobile phone gaming as the future of all mobile gaming, and hinted that in part 2 I was going to also tackle the home console market. If you didn’t read the first part you may want [...]