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	<title>Comments on: House of the Lost is Now Available!</title>
	<atom:link href="http://f5games.com/2012/10/house-of-the-lost-is-now-available/feed/" rel="self" type="application/rss+xml" />
	<link>http://f5games.com/2012/10/house-of-the-lost-is-now-available/</link>
	<description>F5 Games is here to Rock Your Face Off!</description>
	<lastBuildDate>Wed, 31 Oct 2012 20:04:12 +0000</lastBuildDate>
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		<title>By: Readmore</title>
		<link>http://f5games.com/2012/10/house-of-the-lost-is-now-available/#comment-1876</link>
		<dc:creator>Readmore</dc:creator>
		<pubDate>Wed, 31 Oct 2012 20:04:12 +0000</pubDate>
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		<description>Thanks for checking it out! I would definitely be open to taking a look at different control schemes. We decided against the dual stick control scheme to stick closer to the Legend of Zelda and to make the combat more about getting into the right position instead of constantly spraying bullets toward the enemy.

We originally only allowed the player to move up,down,left, or right like in Zelda but our testers really wanted to be able to move diagonally and be more mobile than the enemies.

What control scheme would you like to see in the game, if we were able to have different options?</description>
		<content:encoded><![CDATA[<p>Thanks for checking it out! I would definitely be open to taking a look at different control schemes. We decided against the dual stick control scheme to stick closer to the Legend of Zelda and to make the combat more about getting into the right position instead of constantly spraying bullets toward the enemy.</p>
<p>We originally only allowed the player to move up,down,left, or right like in Zelda but our testers really wanted to be able to move diagonally and be more mobile than the enemies.</p>
<p>What control scheme would you like to see in the game, if we were able to have different options?</p>
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		<title>By: Scott A. R.</title>
		<link>http://f5games.com/2012/10/house-of-the-lost-is-now-available/#comment-1866</link>
		<dc:creator>Scott A. R.</dc:creator>
		<pubDate>Wed, 31 Oct 2012 13:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://f5games.com/?p=680#comment-1866</guid>
		<description>It&#039;s great so far. I&#039;m really liking the difficulty, graphics, level design and weapon system, but I&#039;m still getting used to the controls.

I&#039;ve been playing the Binding of Issac, so I&#039;m used to dual stick controls. 

I may need to give the game a little more time, but I&#039;m finding it much more difficult to aim when compared to dual stick or the four directional grid in Zelda. Why did you decide to go with this control scheme? Would you consider adding an additional control scheme in future updates?

Thanks for adding to the already awesome pool of awesome, inventive indie games in ios.</description>
		<content:encoded><![CDATA[<p>It&#8217;s great so far. I&#8217;m really liking the difficulty, graphics, level design and weapon system, but I&#8217;m still getting used to the controls.</p>
<p>I&#8217;ve been playing the Binding of Issac, so I&#8217;m used to dual stick controls. </p>
<p>I may need to give the game a little more time, but I&#8217;m finding it much more difficult to aim when compared to dual stick or the four directional grid in Zelda. Why did you decide to go with this control scheme? Would you consider adding an additional control scheme in future updates?</p>
<p>Thanks for adding to the already awesome pool of awesome, inventive indie games in ios.</p>
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