F5 Games blog

Pocket Heroes 1.0.2 Update

As some of you already know we’ve submitted an update for Pocket Heroes to Apple and are awaiting their approval for it to go live on the App Store. I’m hopeful that it will be approved today or tomorrow but, unfortunately, there is really no way to know. However, while we wait I’d thought it would be good to outline what the update fixes/enhances about the game so you’ll all know what to expect when it does become available.

1.0.2 Update List

  • We’ve added a button to the invite screen labeled ‘Random Player’ this will allow you to randomly invite an existing player of Pocket Heroes without needing to enter a Game Center ID or email address.
  • We’ve updated all Status Effects to last an additional turn. We’ve also fixed the problems with the descriptions not matching the expected effect.
  • Instead of saying ‘Waiting for your turn…” the game will now display “Waiting on character-name” and tell you which character is holding up the rotation.
  • You can see who the other players are and what class their characters are when you join a party ( this is already working as it was a server change. )
  • The chat notification has been changed from ‘*Chat’ to ‘*NEW’ and it is now in a yellow font. This makes it much easier to see.
  • The music and sound effect preferences in the settings screen now work correctly.
  • Added better labels to the register screen so it’s easier to see what information you are supposed to enter.
  • Fixed a bug where the game will crash during the monster turn in some games.
  • Fixed the issue where some monsters can knock your character into a wall
  • Fixed Power Sap so that it restores more mana in the early game and less in the late game. It also now reduces the magical defense of the target so it is more useful in combat.
  • Made Smite and Hot Punch more powerful and fixed a bug that wasn’t taking your weapons damage into account when using these abilities. They should be much more useful now.
  • I believe we have fixed the dreaded ‘Party Perished’ bug. This is the bug that people tend to get when they are switching levels that will return them to the first quest. I believe it was caused by a network error during the sync and we have put a ton of checks in place to make sure that bad data is rejected. If you still encounter this bug after the update please let me know so I can continue to investigate.
  • Fixed the ( somewhat awesome ) bug that would give you multiple items from a treasure chest.
  • Ensured that you can’t leave Quest 6 without the proper Quest item in your inventory
  • Players now have the ability to decline an invite if they don’t wish to join the party.
  • All players are set to accept Random invites, if you don’t want to receive Random invites please turn off this option in the settings screen ( after downloading the update )
  • Fixed issues with the Mechie abilities.
  • Added a button in the Settings screen that will allow you to manually connect your Game Center ID with your Pocket Heroes account. This should solve the ‘Game Center Invites not appearing’ problem.
  • Added the minimum and maximum range of each ability to the ‘Ability Card’ this gives you a better idea of how close you need to be to use each ability in combat.
  • Abilities that only target your own character now target your character automatically when you select them from the ability list.

Gold Changes and Single Player?

Still here? That is a pretty large list, I know, but I wanted to let everyone know that we have been working to not only fix issues that people are having but also enhance gameplay. In addition to the list above, I’ve got two more items that I want to share with you before I go.

In the coming week I’m going to make a change to the server ( which shouldn’t require any update lag through Apple ) that will make all of your gold available across characters. Currently each character has their own gold value and if you purchase gold it stays with that specific character. Based on the feedback we’ve received I think it makes sense to pool all the gold based on the player and that’s what we’re going to try and do. So, sometime in the next week or so you should see a spike in the amount of gold each of your characters has, just know that if you spend it all on one character you’re not going to have any more for your other heroes.

The second thing I’d like to bring up is something that I just learned about today. It seems that one of our players has discovered a way to play a two-player game of Pocket Heroes and control both of the characters. This wasn’t planned functionality, but because there are still so many people who are having trouble finding quality partners I’ve decided to go ahead and describe how to do it. If you’ve been having trouble getting a game going, or the game isn’t moving fast enough for you then this may be your solution.

When you start a new adventure you’re required to invite another player by email address or Game Center ID. While we’re adding the ability to invite a random player in the update it’s still not a guarantee that you’re going to find a partner who is going to take their turn regularly. To fix this, one of our players decided to try sending an email invite to the email address that he used to set up his Pocket Heroes account, and it worked! He was able to take his turn and then accept the invite for the other character from the character list and he now always has a turn waiting for him to play.

Like I said, this wasn’t planned by us. It’s an oversight on our part that I’m going to let stand because I want everyone to be able to play Pocket Heroes. It only works for a two-player game, but if you’re interested in playing through the game ‘single player’ give it a try and let me know what you think.

Thanks for reading everyone. Because we’ve had the 1.0.2 update done for nearly a week we’re already working on 1.0.3. As we get a little closer to submitting it I’ll do another one of these posts to let everyone know what’s coming next. If you’ve got any questions just let me know in the comments.


  1. Posted July 24, 2012 at 5:17 pm | Permalink

    Good stuff, thanks for the update!

  2. J
    Posted July 24, 2012 at 8:31 pm | Permalink

    I Left that invite trick, on the reviews. I was tired of hearing people bitching about not being able to play. I already finished the first 10 quest alone, and now doing it with my cousin. I have a question. I got knocked into a wall by the manticore, will the new patch help me get out so I can join the rest of the party?

  3. Readmore
    Posted July 26, 2012 at 4:16 am | Permalink

    I’ll have to get you out of the wall. Is the email you used here the same on that you used to sign up for the game? If I have your email or username I can look up your character and get him back in the game.

  4. Posted July 26, 2012 at 8:14 am | Permalink

    Thanks for those updates. Since this was a purchased game (albeit only $1) & not a freemie, I was surprised by some of the issues when I got it.

    Notably the awkward “game center” requirements, the ‘resync’ and redo the turn (sometimes avoiding the monster’s turn), the ‘resync’ to reload the shop’s items, the action taking place off-screen & no way to review the info in the log, and a few more things.

    That said, as I’ve posted on TouchArcade & in your reviews — this game is a visionary game & should not be judged only by itself, but rather by the genre you’ve pioneered: asynch turn-based RPG. Awesome.

    Please keep the updates coming.

    Based on your post, I made a char & invited myself to play. I’ve done a few rounds (fastest so far ever), but having proved the concept now I’m bored & would now like to delete.

    Also, I’m looking forward to shutting the sound off. :)

    Keep up the updates! I hope you don’t take my comments as any detraction from your game b/c overall I think the idea is ingenious & I hope it gets you a budget to do another similar game — but this time w/a bigger production budget…?

    - rekzkarz.com

  5. J
    Posted July 26, 2012 at 2:10 pm | Permalink

    Thanks, we passed the level, and I just waited for all the turns to end

  6. Cave in
    Posted July 26, 2012 at 9:09 pm | Permalink

    You guys are awesome, thanks for actually caring and listening to the people.

  7. John
    Posted July 27, 2012 at 12:01 pm | Permalink

    Is there any chance you could give us a description of how the game uses the various statistics? It’s hard to choose to use an item with a stat-modifier because I’m not really sure how they are all used.

  8. Mark Compton
    Posted July 31, 2012 at 6:23 am | Permalink

    Great update, looking forward to getting it :)

    is there an option to delete a game by the way?
    I have few that are not taking turns bah.

  9. Jorrit
    Posted July 31, 2012 at 10:33 am | Permalink

    When i use Horn Blast as mechie it costs me hitpoints. Is that a bug? Because the skill description on the player card says it schould cost ap and energy (hp?). But on the action tab it says that it costs ap and mp.

  10. Tjockis
    Posted August 1, 2012 at 6:09 pm | Permalink


    I just wanted to ask about the notifications. Can you add ability to enable sound to the notifications? Can’t find it so I guess it’s something you have to enable from code.

  11. reckoner
    Posted August 3, 2012 at 9:44 pm | Permalink

    Any word on when that change to how gold is managed is coming? Love the update!

  12. Readmore
    Posted August 7, 2012 at 8:09 pm | Permalink

    We’re still working on it, and we’re making sure to test it out so that there aren’t any issues with it. Hopefully it will hit later this week or early next week.

  13. Readmore
    Posted August 7, 2012 at 8:11 pm | Permalink

    Sound has been added in the 1.0.2 update. If you’ve updated the app but you’re not hearing sounds on the notification you may need to delete the app and then re-install it. Then it should allow you to manage sounds on the notifications from the settings app.

  14. Readmore
    Posted August 7, 2012 at 8:12 pm | Permalink

    Unfortunately this was a bug in the initial version. If you grab the 1.0.2 update that is now available in the app store it will fix this issue for you. Thanks!

  15. Readmore
    Posted August 7, 2012 at 8:17 pm | Permalink

    I can definitely write something up. It’s really too large to do here but I’ll add that as a future post on the blog. In the mean-time, there has been a wiki started by some of our players that is working to gather player info and strategies about the game. It may give you some good info as well. Pocket Heroes Wiki


  16. Readmore
    Posted August 7, 2012 at 8:19 pm | Permalink

    Thanks for the kind words, and the feedback. I hope that you’ve downloaded the latest update as it solves a lot of the initial problems we had and makes for a much smoother gameplay experience. Also, please check back in with us over the coming weeks as we’re going to be adding some great new features in the next few updates.

  17. Brian_Black
    Posted August 8, 2012 at 12:53 pm | Permalink

    Following this update, both myself and my wife have stopped receiving notifications from Pocket Heroes. Is this an issue, or is this something on our end? I’ve tried redownloading the app, but it doesn’t resolve the issue.

  18. Matt
    Posted August 16, 2012 at 2:38 am | Permalink

    Well I got version 1.0.2 and have been enjoying the game so far despite a few minor bugs (smite still seems broken, some equipment issues). No show-stoppers util recently when my party went back to the spider crypt level and I showed up in a wall. All I can do now is end my turn. Hope you can help.

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