F5 Games blog



Pocket Heroes April Dev Update

Hey everyone, it’s been a few weeks since our last update so I wanted to take some time and let you know where we’re at with Pocket Heroes.

The Bad News

The reason we’ve been slow with updates is because the work on Pocket Heroes has been going around the clock. We’re definitely in ‘crunch-mode’, honestly we’ve been there for a month already, and there is still a lot of work to do. Because of that, I’m sorry to say, we’re going to need a few extra weeks to polish the game before release. Our original release date of May 10th is going to be pushed back just a little further. All plans still point to a release in May though, so you won’t have to wait much longer.

New UI

With that out of the way, now I can talk to you about what we’ve been doing the last few weeks. First, we have completely re-done the gameplay UI, the Marker Felt is finally gone!



We’ve gone with a much cleaner interface that takes up less space on the screen but allows you to do more than we could previously. With the new interface you are able to select the ability you want to use and then determine the best target, or you can choose your target and then see which abilities are available to use on it. This will allow players to arrive at an action either based on their target or their ability, and it should provide the maximum amount of flexibility for how you want to play.

We’ve also made the interface ‘intelligent’ in that it will automatically update the available, and chosen, abilities based on your target. So if you target a friend it will only show you abilities that are valid to use on your friend, no backstabbing your buddies in this one.

Along with the main UI updates we’ve also made the rest of the character screens prettier, as you can see below.




It wouldn’t be an RPG without stat bars to fill up!




We’ve also been nailing down all of our abilities for each character and it looks like we’re going to have 8-9 for each class at launch, with more coming down the line.

Chat and So Much More

One of the most important features of a social RPG like Pocket Heroes is the ability to communicate with each other. Over the last couple weeks we’ve finished up our chat client for the game and it really adds a lot to the experience. You’ll be able to chat in real-time with your party members to discuss strategy for the battle, talk about equipment swaps, or whatever you want really. Check out our chat interface in the screenshot below.





In addition to the interface changes we’ve spent a ton of time building out player and enemy abilities, tweaking weapons and play-balance, and finishing up all the quests that you’ll get to tackle in the first chapter. Like I said at the beginning, there is still a lot to do but we’ve made so much progress lately that I’m really confident you’re all going to be playing Pocket Heroes this May, and you’re going to love it.



Let me know what you think in the comments.

6 Comments

  1. Posted May 1, 2012 at 9:16 am | Permalink

    Well, these UI enhancements are a massive improvement. A shame we’ll have to wait a little longer but, I have to say it’s looking a lot more *ready for release* than before so great work! Can’t wait.

  2. Posted May 1, 2012 at 7:12 pm | Permalink

    bummer to hear it’s delayed but the improvements look well worth it. thanks for taking the time to provide those of us who are gnashing at the bit with an update ^______^

  3. Readmore
    Posted May 2, 2012 at 2:03 pm | Permalink

    I’m glad you like the interface changes! It’s been tough to nail down the best way to interact with the game but I think we’re got a pretty good solution now.

    The game has definitely come a long way since we first showed it off. I know it’s been tough to wait this long but we’re working really hard to make sure it’s worth it.

    Thanks for reading.

  4. Shrike_v2
    Posted May 12, 2012 at 6:51 pm | Permalink

    Actually cannot wait for this game! The new UI looks mint, but I was sold from the get go! Finally a D&D style game for ios!

  5. Lez
    Posted May 25, 2012 at 1:06 am | Permalink

    Oh man, I am really looking forward to this games release. The concept is great and I honestly don’t mind the release date being pushed back for a quality product. I was reading over some of the changes since the beg. of the blog and there have been so much improvements since then. It was interesting to watch the progression of the game interface, amongst other things. All I know is I can’t wait for this game to come out, but at the same time, I don’t mind waiting for a game as great as this!

    Keep up the good work, looking forward to it! ^^

  6. J
    Posted May 25, 2012 at 8:03 pm | Permalink

    Being a huge fan of Hero quest, when I was a kid my friends and I are anticipating the release of this game! Its now May 25th are we still going to see this game some time this month?

    Cant wait for this guys!!!!

8 Trackbacks

  1. [...] progress of Pocket Heroes which pegged the release date as May 10th for a price of $1.99. Well, in a new post on the developer’s website we get a bit of a good news/bad news scenario. The bad news is that [...]

  2. [...] progress of Pocket Heroes which pegged the release date as May 10th for a price of $1.99. Well, in a new post on the developer’s website we get a bit of a good news/bad news scenario. The bad news is that [...]

  3. [...] progress of Pocket Heroes which pegged the release date as May 10th for a price of $1.99. Well, in a new post on the developer’s website we get a bit of a good news/bad news scenario. The bad news is that [...]

  4. [...] progress of Pocket Heroes which pegged the release date as May 10th for a price of $1.99. Well, in a new post on the developer’s website we get a bit of a good news/bad news scenario. The bad news is that [...]

  5. [...] progress of Pocket Heroes which pegged the release date as May 10th for a price of $1.99. Well, in a new post on the developer’s website we get a bit of a good news/bad news scenario. The bad news is that [...]

  6. [...] progress of Pocket Heroes which pegged the release date as May 10th for a price of $1.99. Well, in a new post on the developer’s website we get a bit of a good news/bad news scenario. The bad news is that [...]

  7. [...] progress of Pocket Heroes which pegged the release date as May 10th for a price of $1.99. Well, in a new post on the developer’s website we get a bit of a good news/bad news scenario. The bad news is that [...]

  8. By Pocket Heroes announced @ IndieRPGs.com on May 5, 2012 at 4:31 pm

    [...] Heroes was initially planned for a May 10 release, but F5 state that that’s going to be pushed back to sometime later in the month to make room for extra [...]

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